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                                  WAGES OF SIN
                                       By
                                 Mecha-Godzilla

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For the wages of sin is death, but the free gift of God is eternal life through
Christ Jesus our Lord...
(For the life of me I can't remember the verse reference for this (yes, I know
it is from the Bible - New Testament somewhere between the book of Acts and 
the book of Revelations).  Sorry.)

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** INSTALLATION **

Unzip the "Wages of Sins.zip" file.  Then place the "Wages of Sins.ufo" file
into your root Total Annihilation directory which is c:\cavedog\totala\ in a
default installation.

Look for the map entitled "wagesofsin".

Requires Core Contingency, and TAMECLite.hpi version 11.0 or higher.  Also 
recommend you upgrade TA to the latest patch (probably not needed).

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** GAME PLAY **

* Multi-Player

This is a mid sized map. Up to 8 can play. However, I recommend that you play
with no more than 6, past that it gets crowded. 4 Players seems optimal for
this map.

Teams are best organized as even start positions -vs- odd start positions.  
I believe that start positions are determined by the ordering shown on the
host PC.

Free-for-alls are remotely feasible. For this, I strongly recommend no more
than 4 players. Past 4 things can get a little crowded (some of the start posi-
tions will be really close).  However, because of the long narrow nature of
the map, and the locations of the start positions it is best to play this in
teams.

* Single Player (Skirmish Only)

The standard Default AI provided by Cavedog is utilized by this map. So expect
to be able to soundly pound the computer into the ground with only a little
effort.  It is best to have 2 active and allied AI's (more if possible), with
the difficulty set to hard.

If you're willing, install a 3rd Party AI.  This should greatly enhance the over-
all experience of playing any TA map.  I recommend using Switeck's Counter 
Strike AI (Version 2 or later), this one is generally tough to beat.

* Resource Accumulation (Non-Standard Items)
 
  Wind Generator               30   /tick  (actually set for 12 - 36?)
  Extraction From Ground       0.2 /tick
 
* Reclaimable Features
 
A large variety of trees and rocks are available for reclamation.
 
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** STORY LINE **

A thousand pardons.  But I could not find the time to continue the story line
I started in my prior map (Forgiveness of Sins).  I promise it is not dead, I
am still intending to continue writing on it and eventually complete it.

Well I actually started working on the continued story line, but got eager to
release this map.

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** KNOWN BUGS **

Mostly height map problems.  Because of the odd blend of two unrelated tile
sets, many compromises had to be made in both.  So in some areas the height
maps are a bit off.  Where it was totally necessary and where feasible I
made manual adjustments, but safe to say I could not fix every little problem.

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** CONSTRUCTION DETAILS **

* Summary

Map Name:          Wages of Sins
Game:              TA - Core Contingency
Completion Date:   4/20/99
Map Version:       1.0
Map Size:          26 x 11 (25 x 10 Playable Area)
File Name:         Wages of Sin.ufo
Author:            Mecha-Godzilla "MechaGdzla"
E-Mail:            dalea@bsquare.com
Description:       Basic skirmish style. Multiple terrain types.
Where to Get Maps: http://www.tamec.org/

* Construction

Based From:        None, original map.
Editor(s) Used:    Annihilator v 1.5
                   Paint Shop Pro v 5.0
Tile Sets:         Evergreen
                   Painted Desert
                   Some of my own transition tiles
New Graphics:      Evergreen Cliff Faces
                   Evergreen-Painted Desert Transitions
Uncompressed Size: 31 M bytes
Compressed Size:   8  M bytes
Developed On:      PII 333 NT 4.0
Tested On:         PII 333 NT 4.0

* Author's Notes

Making this map was a chore.  This is my first map using the TAMECX.HPI features,
the Evergreen Tileset and the Earth Desert Tileset.  A lot of monkeying with height
maps was needed in order to obtain the 3 land levels on both the Desert and the
Evergreen tile sets.  If you wish to do a map of this style, be sure to set the
lowest level of the Evergreen land mass to 0 and adjust all other tile heights to
match up with that.  To make the new Cliff-Face tiles I made to match up with the
height map, I had to redo the height map by hand, there was no other way (so just
copy 'em from here - for same map type).

The special tiles I made for the transitions and cliff-faces should be up on
TAMEC shortly after this map is submitted.

The spires I used in the desert tileset are from the Luna features in
TAMECLite.HPI.  The desert vents came from the Moon Age features in the same.
Evergreen features are the ones you'd expect.

* Permissions
 
You may distribute this map freely, via e-mail or Internet download. Provided
you include this readme file with it.
 
You may use this map as the basis for the creation of your own maps, and you
may copy sections and graphics from it to add in to your own maps. Just be sure
to give me (and any others) some credit (for who all else contributed see the acknowledgments below). 
 
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** DISCLAIMERS **

I am not responsible for any damages direct or indirect that result from the use
of this map, or any derived map, on your computer system and its files. Use this
(and all other third party maps) at your own risk.

Loading and installation of this map (and all associated files), indicates your
acceptance of this disclaimer, and all risk.

Really though, there should be none. I have never had any real problems with
this sort of stuff myself. 

^_^

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** ACKNOWLEDGEMENTS **

C_A_P & Merciless Creations
Use the Evergreen tileset and features in this map.  Some of the new tiles I 
created for this map were directly derived from the EG_Addon and EG_Cliff tile
sets.  Also used some of their lunar spires.

SlowHand
Used his Earth Desert Tile set.

Furtive Fox
Used some of his yellow desert features.

Wotan
Used his painted desert tile set.

Mr. Fred
I used his Lush-Water as a basis for making the Evergreen - Painted Desert
transitions.

Likely Others...
Sorry if I missed anyone.





